Great :)- Renamed 'animate' block to 'forever animate'
All working - maybe don't allow completely hiding the stage either as a little awkward to recover from doing that (especially if maximised)Allow expand scripting area to almost completely hide palette It can also be made wider in non-retina mode screens
Yep- Fixed: Cannot create images the size of the stage with the paint editor
Yep- Fixed: incorrect initial input slot value could be wrong when type switched to boolean
Didn't even know this was an option in the 1st place :)- Fixed: drag-n-dropping script on other classes to copy (several bugs)
Experience so far
If I create another class and drag a block from MyClass to MyClass2, it springs back to MyClass.
When I switch to MyClass2 - the block is there
BUT when I go back to MyClass1 - it isn't there anymore
If I do this on my own defined block I end up with 2 blocks in the MyBlock category but only MyClass2 contains the block definition
Also, it would be nice to get a visual feedback when hovering over the class to drop it on to indicate its OK to let go mouse button
Never seen original issue- Fixed: could create a blank category when exporting blocks to the palette
It is better but I think its only for dedicated advanced users and still not a complete method of getting at some blocksFor advanced users, there are now better facilities for exploring and finding blocks in the underlying GP system:
e.g byteAt - I cannot find a way of getting a block for this (or other primitives) without resorting to blockify methods
But at least the system can be used to find that it exists now :)