Inspectors [FIXED]

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bromagosa
Posts: 33
Joined: Sep 15th, '15, 07:11

Inspectors [FIXED]

Post by bromagosa » Oct 29th, '15, 09:49

Hi!

I think it would be great if we could have inspectors, at least in developer mode. When hunting for bugs it's really hard to know where is a button defined or which actions a menu option invokes.

We already have browsers, workspaces and debuggers, it feels kind of natural to add inspectors at some point! :)

bromagosa
Posts: 33
Joined: Sep 15th, '15, 07:11

Re: Inspectors

Post by bromagosa » Oct 29th, '15, 10:28

Ok, I just found out how to inspect stuff from the UI, forget my last message.

In case someone else is wondering, in dev mode you can shift+right click anything and inspect it right away.

JohnM
Posts: 379
Joined: Sep 11th, '15, 14:42

Re: Inspectors

Post by JohnM » Oct 29th, '15, 12:58

As you found, GP has inspectors (in developer mode). It also has a hierarchical version of inspectors called "explorers" that allows you to "open" values in place, as if they were folders in a file list. In dev mode, there is a block called "explore" in the 'Sensing' category that opens an Explorer on an object.

Update: The next release, v043, will have a menu command (in developer mode) to open an explorer directly from a variable or simple reporter block.

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