try-catch bolock please!
Posted: Nov 11th, '17, 14:53
Hi, in the last days, I came into some situations where I realy need something like better error-handling in GP.
I am working on an realy modular project, it is very interactive, so the user have to insert data to performing several things, but I can't handle all mistakes and errors with "if-statements". I try to rewrite a C# programm in GP only for fun an chalanging. There are so many situations where a try-catch block would be very helpful.
Thank you very much for this nice scatch-like programming language, I realy love it to push those graphical languages to there limits.
Also the maximum of RAM wich GP is allowed to use is realy to small.
I am working on an realy modular project, it is very interactive, so the user have to insert data to performing several things, but I can't handle all mistakes and errors with "if-statements". I try to rewrite a C# programm in GP only for fun an chalanging. There are so many situations where a try-catch block would be very helpful.
Thank you very much for this nice scatch-like programming language, I realy love it to push those graphical languages to there limits.
Also the maximum of RAM wich GP is allowed to use is realy to small.