Names and images, images and costumes
Posted: Dec 18th, '15, 14:29
If I play with my edge detection code a few times, I end up with an images tab that looks like this:
I'm not sure what I'd do with all these images. (And if I delete one by name, all the images by that name are deleted.) I could select them from the pop-up menus on some blocks, but since those pop-ups don't have thumbnails and only names, it makes it more confounding to have multiple images by the same name out there.
I suggest that if we save an image with the same name, we should overwrite the old image. I think that we want a correspondence between names and objects.
We have an images tab, but we put a costume on. We split pretty evenly between calling things costumes and images, and that's a problem. I know I was confused for awhile (especially because they're bitmaps inside GP). We should have a common set of names.
I'm not sure what I'd do with all these images. (And if I delete one by name, all the images by that name are deleted.) I could select them from the pop-up menus on some blocks, but since those pop-ups don't have thumbnails and only names, it makes it more confounding to have multiple images by the same name out there.
I suggest that if we save an image with the same name, we should overwrite the old image. I think that we want a correspondence between names and objects.
We have an images tab, but we put a costume on. We split pretty evenly between calling things costumes and images, and that's a problem. I know I was confused for awhile (especially because they're bitmaps inside GP). We should have a common set of names.