when playing with setting shared variable to a list of classes x y and direction attibutes and then reading them back in another class - I noticed that the postions seemed to being stored as floats so for aesthic purposes I truncated them before adding to list.
Then I noticed that sometimes the classes y postion of -130 was being truncated to -129. (Intermittantly but happened every now and again)
I understand how this sort of thing happens but it made me think that x y postions didn't need to be float in the 1st place and could be int
so setting an class xpos as 0 doesn't get reported as being 0.0000001 :)
Or are there no true ints in GP?
[more feedback than actual bug]screen positions not integers
Moderator: MSandro