loaded extensions map different tiles to same code

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MrSteve
Posts: 61
Joined: Jun 16th, '16, 01:22

loaded extensions map different tiles to same code

Post by MrSteve » Aug 2nd, '16, 00:52

Create a file (see attached) which has extensions of two different tiles I put into the Holder category.

To recreate:

1) Open new project
2) Load extensions from boardExt.gpp (attached)
3) Create a class named "tile"
4) In tile class add tiles as shown b
Screen Shot 2016-08-01 at 8.50.04 PM.png
5) Add tileCreator tile from holder category to MyClass
6) Click on tileCreator tile (enter a board size, ex: 4)
7) hit <space> key (this will cause behavior of tileCreator to be executed instead of initTile
Attachments
boardExt.gpp
(7.38 KiB) Downloaded 278 times

MrSteve
Posts: 61
Joined: Jun 16th, '16, 01:22

Re: loaded extensions map different tiles to same code

Post by MrSteve » Aug 2nd, '16, 01:43

Much simpler example project with same issue:

Sample project has two blocks defined: moveMe and turnMe (with associated move and turn block in each)
Saved these in twoBlocks category.

Created new project and loaded extensions.
Both blocks turn
Attachments
twoBlockExtTest.gpp
(5.51 KiB) Downloaded 281 times

JohnM
Posts: 379
Joined: Sep 11th, '15, 14:42

Re: loaded extensions map different tiles to same code

Post by JohnM » Aug 3rd, '16, 19:28

This should be fixed in v55.

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