Create a file (see attached) which has extensions of two different tiles I put into the Holder category.
To recreate:
1) Open new project
2) Load extensions from boardExt.gpp (attached)
3) Create a class named "tile"
4) In tile class add tiles as shown b
5) Add tileCreator tile from holder category to MyClass
6) Click on tileCreator tile (enter a board size, ex: 4)
7) hit <space> key (this will cause behavior of tileCreator to be executed instead of initTile
loaded extensions map different tiles to same code
Moderator: MSandro
loaded extensions map different tiles to same code
- Attachments
-
- boardExt.gpp
- (7.38 KiB) Downloaded 278 times
Re: loaded extensions map different tiles to same code
Much simpler example project with same issue:
Sample project has two blocks defined: moveMe and turnMe (with associated move and turn block in each)
Saved these in twoBlocks category.
Created new project and loaded extensions.
Both blocks turn
Sample project has two blocks defined: moveMe and turnMe (with associated move and turn block in each)
Saved these in twoBlocks category.
Created new project and loaded extensions.
Both blocks turn
- Attachments
-
- twoBlockExtTest.gpp
- (5.51 KiB) Downloaded 281 times
Re: loaded extensions map different tiles to same code
This should be fixed in v55.