Search found 376 matches
- Sep 15th, '15, 20:35
- Forum: Download GP!
- Topic: Version 40
- Replies: 0
- Views: 6831
Version 40
The latest version of GP, v040, is at http://tinlizzie.org/gp.
- Sep 15th, '15, 20:12
- Forum: Extending GP
- Topic: Extending GP with Blocks to manipulate Pixels
- Replies: 1
- Views: 5616
Re: Extending GP with Blocks to manipulate Pixels
Thanks for sharing this, Mark! Over the next year, the GP team will work on easier ways to create and share extensions -- ideally, constructing all the extension code in GP itself without using an external text editor -- and to encapsulate extensions in modules to prevent accidental conflicts betwee...
Re: Dots
Small-scale Kedama-like things involving up to 1000 instances are fairly practical. I'm hoping we can push that up to a few thousand instances, which may be enough to process small images in a Kedama-like way. But Kedama (like StarLogo) was a SIMD system optimized for massive parallelism, which GP i...
- Sep 15th, '15, 15:23
- Forum: Working with GP
- Topic: Audio Blocks
- Replies: 4
- Views: 6928
Audio Blocks
Mark Guzdial asked: "How do I get a sampled sound into a sound buffer that I can then manipulate like in the SoundSynthesis projects? And once I change a buffer, how do I turn it into a sound that I can play?" To explore sampled sound processing, you should use the low-level sound API in the "Audio"...
- Sep 15th, '15, 13:55
- Forum: Extending GP
- Topic: SerialPort library
- Replies: 4
- Views: 7887
Re: SerialPort library
These are "primitives" for which there are not (yet) any blocks. You can invoke them from the GP command prompt by finding the terminal window and typing control-C to exit the GP UI. You can find out more about a primitive using the "help" command: gp> help openSerialPort Open a serial port. Return ...
Dots
Here's a fun, simple, interactive project that uses many instances of one sprite, each of them responding to the distance and direction to the mouse.