Search found 376 matches
- Feb 9th, '19, 12:56
- Forum: Requests
- Topic: Adding Stereo output?
- Replies: 3
- Views: 13955
Re: Adding Stereo output?
Stereo is actually supported by the underlying system. Here's some help I got from the GP command line: gp> help openAudio Open the audio output driver. The optional frameCount argument is the number of stereo or mono samples (frames) to buffer, a power of 2 between 256 and 8192. Output is mono unle...
- Nov 12th, '18, 12:15
- Forum: Bugs
- Topic: copy costume from <dirlist> doesnt work in exported app
- Replies: 2
- Views: 8745
Re: copy costume from <dirlist> doesnt work in exported app
Is your app meant to read an image from a file? If so, "copy costume" isn't helpful. What you'll want to do is to get the file name, then read the image file. The "read file" block (in the "Words" category) recognizes .png files and convert them into an actual bitmap image that can be used in the "s...
- Oct 22nd, '18, 20:22
- Forum: Bugs
- Topic: GP-beta-082 lockup Bad texture printed repeatedly in console
- Replies: 4
- Views: 11064
Re: GP-beta-082 lockup Bad texture printed repeatedly in console
That's one of the alternatives I'm considering. Nice to know it has a good reputation.
- Oct 21st, '18, 22:50
- Forum: Bugs
- Topic: GP-beta-082 lockup Bad texture printed repeatedly in console
- Replies: 4
- Views: 11064
Re: GP-beta-082 lockup Bad texture printed repeatedly in console
This can sometimes happen if you make the GP window too large, especially on a large, high-resolution display. You can try making the window smaller. In any case, it's probably a good idea to save the project, then quit and restart GP when this starts happening. Unfortunately, these texture issues c...
- Sep 1st, '18, 17:32
- Forum: Projects
- Topic: How to use serial port?
- Replies: 1
- Views: 8609
Re: How to use serial port?
Here are the built-in GP serial port functions: -- Serial Port -- listSerialPorts openSerialPort isOpenSerialPort closeSerialPort readSerialPort writeSerialPort I got this by running the 'help' function in a workspace window. (To open a workspace, first enter developer mode, then select 'workspace.....
- Sep 1st, '18, 17:17
- Forum: Requests
- Topic: Using microphone and webcam in GP?
- Replies: 5
- Views: 18367
Re: Using microphone and webcam in GP?
GP supports getting data from the microphone using the "sound input" block in the Sound category.
I agree, camera support would be nice to have as well, but its a fair bit of work to support that on all platforms.
I agree, camera support would be nice to have as well, but its a fair bit of work to support that on all platforms.
- Sep 1st, '18, 17:12
- Forum: Experience Reports
- Topic: Why does Creating a New Instance have such an Overhead?
- Replies: 1
- Views: 7946
Re: Why does Creating a New Instance have such an Overhead?
I suspect what your'e seeing may be the result of displaying a thumbnail for the new instance, rather than creating the instance itself. It's also slow to add an instance to the stage. One way to address the thumbnail slowdown is to select a different class before running the code the generates new ...
- Sep 1st, '18, 17:08
- Forum: Working with GP
- Topic: Pulls GP benefits from the 64bit architecture?
- Replies: 3
- Views: 19049
Re: Pulls GP benefits from the 64bit architecture?
GP uses the same size integers on both 32-bit and 64-bit architectures. GP does run a little faster when compiled for 64-bit architectures. However, the speed increase isn't really noticeable except on benchmarks.
- Sep 1st, '18, 17:01
- Forum: Requests
- Topic: asymetrical encryption/decryption?
- Replies: 7
- Views: 31505
Re: asymetrical encryption/decryption?
As Gosha pointed out, the RSA encryption system involves multiplying and taking the modulus of very large numbers (500-1000 decimal digits). If you have a system that supports working with such large integers, then RSA isn't too difficult to implement. As I recall, the most difficult part is generat...
- Jul 22nd, '18, 21:27
- Forum: Extending GP
- Topic: Great to see the new GP mods, please share links!
- Replies: 2
- Views: 17570
Re: Great to see the new GP mods, please share links!
Oh, I see -- you need to click on the number in the "Fork" box. Thanks!