Search found 329 matches
- Jul 10th, '17, 17:03
- Forum: Bugs
- Topic: Neighbours block not reporting neighbours
- Replies: 7
- Views: 12232
Re: Neighbours block not reporting neighbours
Hmm. I'd have expected that, by analogy with normal usage, "neighbors" would not not include the person talking. That is, if I said "My neighbors are ..." I would list Debbie, Fernando, and Liz, but not myself. I totally agree with that To use a house analogy - the default is only reporting other p...
- Jul 10th, '17, 16:35
- Forum: Bugs
- Topic: Neighbours block not reporting neighbours
- Replies: 7
- Views: 12232
Re: Neighbours block not reporting neighbours
I can follow all the logic of that - I'll just have to stick with using its by expanding with black arrow to * to find neigbours Having said that I follow it, I fail to understand why the default doesn't return ALL instances. I'm thinking that GP has implict behaviour that doesn't match with my naiv...
- Jul 10th, '17, 14:48
- Forum: Bugs
- Topic: Neighbours block not reporting neighbours
- Replies: 7
- Views: 12232
Neighbours block not reporting neighbours
Following other discussion I think I've nailed down what doesn't work for me that I think should
I think the first should give list <gpclass> and the 2nd should return list <arrowclass>
(using * for parameter works as expected - returns list <gpclass>)
I think the first should give list <gpclass> and the 2nd should return list <arrowclass>
(using * for parameter works as expected - returns list <gpclass>)
- Jul 10th, '17, 14:09
- Forum: Bugs
- Topic: Intermittant screen update
- Replies: 7
- Views: 11804
Re: Intermittant screen update
Well I'm thinking animate could end up being the new forever if :)
A useful block but really shouldn't be there :)
A useful block but really shouldn't be there :)
- Jul 10th, '17, 14:06
- Forum: Working with GP
- Topic: Correct terminology to use
- Replies: 3
- Views: 12078
Correct terminology to use
As you know I'm a long term Scratcher and some recent Python experience (did C++/VB a long long time ago) So Scratch disguises some high CS stuff by the sprite paradigm. Now I'd term sprites as basically objects but missing some ways of interacting with them BYOB/Scratch2 came along with clone conce...
- Jul 10th, '17, 13:48
- Forum: Working with GP
- Topic: Accessing another classes attributes
- Replies: 7
- Views: 12249
Re: Accessing another classes attributes
If you extend the block, it has an asterisk "*" in the "class" field by default; that means it will return all instances, of any class, that overlap with the caller. I've been try and trying and not getting anywhere and now it works all the time :) The gremlins inside my machine mare playing with m...
- Jul 10th, '17, 13:30
- Forum: Requests
- Topic: Reset timer block
- Replies: 5
- Views: 10903
Re: Reset timer block
Yes please but... I don't normally use it that way - I reset it at some point in a script and then use the duration for something sometime later. e.g Green flag/Go would reset a game to initial state and then user would press spacebar to start playing/action - that's the point I'd want to reset the ...
- Jul 10th, '17, 13:27
- Forum: Bugs
- Topic: old classes still appearing
- Replies: 2
- Views: 8888
Re: old classes still appearing
They go on restarting GP
And now I can't repeat fault so lets see if it happens again
And now I can't repeat fault so lets see if it happens again
- Jul 10th, '17, 08:45
- Forum: Bugs
- Topic: old classes still appearing
- Replies: 2
- Views: 8888
old classes still appearing
My classes from previous project are still on this selection list on a new project
- Jul 10th, '17, 07:11
- Forum: Bugs
- Topic: Intermittant screen update
- Replies: 7
- Views: 11804
Re: Intermittant screen update
You can turn any loop into a loop that works like animate by adding a "wait" block with no argument. A no-argument wait block just waits until the next display cycle. Aah :) In that case, I'm thinking maybe remove animate block and just use the wait Actually I'd get rid of "animate" and add "wait f...