Search found 329 matches

by SimpleSi
Jul 10th, '17, 17:03
Forum: Bugs
Topic: Neighbours block not reporting neighbours
Replies: 7
Views: 12232

Re: Neighbours block not reporting neighbours

Hmm. I'd have expected that, by analogy with normal usage, "neighbors" would not not include the person talking. That is, if I said "My neighbors are ..." I would list Debbie, Fernando, and Liz, but not myself. I totally agree with that To use a house analogy - the default is only reporting other p...
by SimpleSi
Jul 10th, '17, 16:35
Forum: Bugs
Topic: Neighbours block not reporting neighbours
Replies: 7
Views: 12232

Re: Neighbours block not reporting neighbours

I can follow all the logic of that - I'll just have to stick with using its by expanding with black arrow to * to find neigbours Having said that I follow it, I fail to understand why the default doesn't return ALL instances. I'm thinking that GP has implict behaviour that doesn't match with my naiv...
by SimpleSi
Jul 10th, '17, 14:48
Forum: Bugs
Topic: Neighbours block not reporting neighbours
Replies: 7
Views: 12232

Neighbours block not reporting neighbours

Following other discussion I think I've nailed down what doesn't work for me that I think should

I think the first should give list <gpclass> and the 2nd should return list <arrowclass>

(using * for parameter works as expected - returns list <gpclass>)
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by SimpleSi
Jul 10th, '17, 14:09
Forum: Bugs
Topic: Intermittant screen update
Replies: 7
Views: 11804

Re: Intermittant screen update

Well I'm thinking animate could end up being the new forever if :)

A useful block but really shouldn't be there :)
by SimpleSi
Jul 10th, '17, 14:06
Forum: Working with GP
Topic: Correct terminology to use
Replies: 3
Views: 12078

Correct terminology to use

As you know I'm a long term Scratcher and some recent Python experience (did C++/VB a long long time ago) So Scratch disguises some high CS stuff by the sprite paradigm. Now I'd term sprites as basically objects but missing some ways of interacting with them BYOB/Scratch2 came along with clone conce...
by SimpleSi
Jul 10th, '17, 13:48
Forum: Working with GP
Topic: Accessing another classes attributes
Replies: 7
Views: 12249

Re: Accessing another classes attributes

If you extend the block, it has an asterisk "*" in the "class" field by default; that means it will return all instances, of any class, that overlap with the caller. I've been try and trying and not getting anywhere and now it works all the time :) The gremlins inside my machine mare playing with m...
by SimpleSi
Jul 10th, '17, 13:30
Forum: Requests
Topic: Reset timer block
Replies: 5
Views: 10903

Re: Reset timer block

Yes please but... I don't normally use it that way - I reset it at some point in a script and then use the duration for something sometime later. e.g Green flag/Go would reset a game to initial state and then user would press spacebar to start playing/action - that's the point I'd want to reset the ...
by SimpleSi
Jul 10th, '17, 13:27
Forum: Bugs
Topic: old classes still appearing
Replies: 2
Views: 8888

Re: old classes still appearing

They go on restarting GP

And now I can't repeat fault so lets see if it happens again
by SimpleSi
Jul 10th, '17, 08:45
Forum: Bugs
Topic: old classes still appearing
Replies: 2
Views: 8888

old classes still appearing

My classes from previous project are still on this selection list on a new project
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by SimpleSi
Jul 10th, '17, 07:11
Forum: Bugs
Topic: Intermittant screen update
Replies: 7
Views: 11804

Re: Intermittant screen update

You can turn any loop into a loop that works like animate by adding a "wait" block with no argument. A no-argument wait block just waits until the next display cycle. Aah :) In that case, I'm thinking maybe remove animate block and just use the wait Actually I'd get rid of "animate" and add "wait f...