Search found 99 matches
- Nov 20th, '18, 18:29
- Forum: Projects
- Topic: sudoku solver in GP!
- Replies: 2
- Views: 9812
Re: sudoku solver in GP!
Woah that's really cool!
- Nov 13th, '18, 01:03
- Forum: Working with GP
- Topic: Initiate Arrays, Lists, etc.
- Replies: 2
- Views: 12921
Initiate Arrays, Lists, etc.
Is there any set way to set a variable to an array of a certain size or a list of the same stature?
Or pretty much anything that isn't a string or number (for example, a table)
Or pretty much anything that isn't a string or number (for example, a table)
- Oct 27th, '18, 17:53
- Forum: Working with GP
- Topic: How to open a blank Window from the REPL?
- Replies: 2
- Views: 12562
How to open a blank Window from the REPL?
Is there anyway to open a blank window from the REPL without it crashing the application?
- Oct 22nd, '18, 19:21
- Forum: Extending GP
- Topic: A way to add 'Infinite' Integers?
- Replies: 4
- Views: 14459
Re: A way to add 'Infinite' Integers?
There was a small error with a small fix that makes the whole thing work perfectly,
just add
when you define the nums2list method
just add
Code: Select all
(letters (toString s))
- Oct 22nd, '18, 19:12
- Forum: Bugs
- Topic: GP-beta-082 lockup Bad texture printed repeatedly in console
- Replies: 4
- Views: 11169
Re: GP-beta-082 lockup Bad texture printed repeatedly in console
SFML?
The code base is known to be a lot cleaner and I've heard it's not that hard to port to.
Also it provides a lot more functionality wise.
The code base is known to be a lot cleaner and I've heard it's not that hard to port to.
Also it provides a lot more functionality wise.
- Oct 21st, '18, 22:02
- Forum: Bugs
- Topic: GP-beta-082 lockup Bad texture printed repeatedly in console
- Replies: 4
- Views: 11169
Re: GP-beta-082 lockup Bad texture printed repeatedly in console
I've had this problem too every once in a while, it seems to be caused by loading in many large textures/images in at once (for example using a large image and creating many instances) The only fix I've found to be effective is to use the garbage collection in script after using said large texture. ...
- Oct 15th, '18, 22:34
- Forum: Extending GP
- Topic: A way to add 'Infinite' Integers?
- Replies: 4
- Views: 14459
A way to add 'Infinite' Integers?
I was just playing around with C++ when I stumbled across a tutorial on how to multiply very large integers by using strings. I made a little example http://coliru.stacked-crooked.com/a/a92b251c4593be48 based off of Sergey Zubkov's C++ code and so far everything seems to work great, so why not imple...
- Oct 3rd, '18, 22:57
- Forum: Experience Reports
- Topic: Cloud Data seems down
- Replies: 1
- Views: 100541
Cloud Data seems down
Cloud data seems down for right now, but if you still want to test things out you can use my server (I would not put anything sensitive in the variables because I'm just going to delete them after the main server comes back online) If you would like to use the server either put in codeexchange.cf or...
- Sep 29th, '18, 15:15
- Forum: Extending GP
- Topic: Lambda Calculus?
- Replies: 1
- Views: 11120
Lambda Calculus?
This request is a bit of a long shot, but would it be possible to implement Lambda calculus and fully implement first-class functions?
- Sep 18th, '18, 16:48
- Forum: Extending GP
- Topic: Working with Libraries?
- Replies: 2
- Views: 11389
Re: Working with Libraries?
I mean libraries in other languages, such as using header files