+1
One other idea would be to allow modules to be auto-loaded from a repository (cloud or classroom based) on project load. Would be nice to have some kind of versioning with this as well as a new module uploaded to a repository could break existing behavior.
Search found 60 matches
- Aug 6th, '16, 13:35
- Forum: Requests
- Topic: Loading multiple modules at once
- Replies: 2
- Views: 8000
- Aug 5th, '16, 03:12
- Forum: Bugs
- Topic: Pen draws on set direction
- Replies: 0
- Views: 8857
Pen draws on set direction
See attached project. Line drawn on set direction from move before pen down (See attached)
Another bug found by someone in GP session
Another bug found by someone in GP session
- Aug 4th, '16, 22:24
- Forum: Bugs
- Topic: "add an instance" issue
- Replies: 1
- Views: 7016
"add an instance" issue
two issue:
1) click on add an instance block and it never ends
2) click on "+" to right of "Clear" and system "hangs"
Seems the "add an instance" has an implied "and wait"
Thanks to GP workshop participant who found this issue.
1) click on add an instance block and it never ends
2) click on "+" to right of "Clear" and system "hangs"
Seems the "add an instance" has an implied "and wait"
Thanks to GP workshop participant who found this issue.
- Aug 2nd, '16, 01:43
- Forum: Bugs
- Topic: loaded extensions map different tiles to same code
- Replies: 2
- Views: 7641
Re: loaded extensions map different tiles to same code
Much simpler example project with same issue:
Sample project has two blocks defined: moveMe and turnMe (with associated move and turn block in each)
Saved these in twoBlocks category.
Created new project and loaded extensions.
Both blocks turn
Sample project has two blocks defined: moveMe and turnMe (with associated move and turn block in each)
Saved these in twoBlocks category.
Created new project and loaded extensions.
Both blocks turn
- Aug 2nd, '16, 00:52
- Forum: Bugs
- Topic: loaded extensions map different tiles to same code
- Replies: 2
- Views: 7641
loaded extensions map different tiles to same code
Create a file (see attached) which has extensions of two different tiles I put into the Holder category. To recreate: 1) Open new project 2) Load extensions from boardExt.gpp (attached) 3) Create a class named "tile" 4) In tile class add tiles as shown b Screen Shot 2016-08-01 at 8.50.04 PM.png 5) A...
- Aug 1st, '16, 17:18
- Forum: Requests
- Topic: Allow used to create their own control structures
- Replies: 2
- Views: 7727
Re: Allow used to create their own control structures
Agree "GP doesn't need to do everything..."
I also know myself and hope I am not making too many requests/comments. I realize this is pre-alpha and you folks are doing a lot of great work. Thanks for all your time, patience and consideration.
I also know myself and hope I am not making too many requests/comments. I realize this is pre-alpha and you folks are doing a lot of great work. Thanks for all your time, patience and consideration.
- Aug 1st, '16, 17:12
- Forum: Bugs
- Topic: User can create Shared Blocks with same name in one project (v54)
- Replies: 1
- Views: 7189
User can create Shared Blocks with same name in one project (v54)
A user can create two different shared blocks with the same name in one project. This can lead to confusion when looking at code and trying to determine which method is called. Similar issue occurs when creating a class with the same name, in this case GP auto-magically appends a digit to the end of...
- Aug 1st, '16, 17:04
- Forum: Fixed Bugs
- Topic: Can't create blocks with same names in different projects - causes exception [FIXED]
- Replies: 3
- Views: 11620
Re: Can't create blocks with same names in different projects - causes exception [FIXED]
In v54:
Fixed: Can create shared blocks with same name in two different projects
Not Fixed: Can still create shared block with the same name in the same project
So for the issue described in the Subject: FIXED
I will create a separate issue for the same shared block name in same project
Fixed: Can create shared blocks with same name in two different projects
Not Fixed: Can still create shared block with the same name in the same project
So for the issue described in the Subject: FIXED
I will create a separate issue for the same shared block name in same project
- Aug 1st, '16, 16:56
- Forum: Fixed Bugs
- Topic: Save a project where class has no instances and class not visible on re-open [FIXED?]
- Replies: 3
- Views: 11952
Re: Save a project where class has no instances and class not visible on re-open [FIXED?]
Almost Fixed. So now if I save a project where there are no instances for a class, when I re-open the project the Class name does appear in the list. But there exists one instance of the class. This is much better behavior, but one would expect if I save with no instances it would open with no insta...
- Aug 1st, '16, 04:38
- Forum: Bugs
- Topic: Low Priority: When add many instances get exception
- Replies: 1
- Views: 7153
Re: Low Priority: When add many instances get exception
See attached project which more reliably recreate the problem.
1) Open attached project
2) hit <space> key
Note this project works fine in V51
1) Open attached project
2) hit <space> key
Note this project works fine in V51