Search found 24 matches

by SvenJ
Jul 13th, '17, 06:46
Forum: Getting started
Topic: Top 10 most important things to know about GP before starting out
Replies: 14
Views: 1356471

Re: Top 10 most important things to know about GP before starting out

6. First-class objects You've quoted what Snap does without mentioning whether it applies to GP or not. Are all objects first-class in GP? Hey, thanks for the feedback. In Snap, there are things that cannot be stored into a variable, such as costumes or sound inputs by the user (because Snap doesn'...
by SvenJ
Jul 12th, '17, 20:23
Forum: Getting started
Topic: Top 10 most important things to know about GP before starting out
Replies: 14
Views: 1356471

Top 10 most important things to know about GP before starting out

Hi all, welcome to this little guide I put together to help newcomers find their way into GP. This is mostly aimed at people who already have some experience in Scratch and/or Snap (BYOB). However, I'll try to make it as understandable as possible for novices, as well. Keep in mind that this list is...
by SvenJ
Jul 12th, '17, 06:20
Forum: Working with GP
Topic: One instance touching a colour
Replies: 6
Views: 11564

Re: One instance touching a colour

Just in case you'd like to know more about it: The concept John explained is called "sprite nesting": Essentially, it creates a hierarchical structure between two objects/sprites by making one the owner (or "anchor" in Snap), and the other one a part. It's a concept that exists in Snap as well, but ...
by SvenJ
Jul 10th, '17, 10:16
Forum: Working with GP
Topic: Accessing another classes attributes
Replies: 7
Views: 12155

Re: Accessing another classes attributes

On this note, is it still possible to directly reference another class?
It used to be possible via the extended (shift+right-click) menu, but I don't see the option anymore.