Search found 60 matches

by MrSteve
Jul 3rd, '16, 03:32
Forum: Fixed Bugs
Topic: Deleted a class and got an exception [FIXED]
Replies: 2
Views: 11392

Deleted a class and got an exception [FIXED]

See screenshot: Screen Shot 2016-07-02 at 11.29.58 PM.png Is there anyway I can save the state of the project of the stack at the time I get the exception? That way I could attach this to the Bug report. You can re-create by opening attached project and then try and delete class "spin2" stopMe2.gpp
by MrSteve
Jul 3rd, '16, 03:23
Forum: Working with GP
Topic: Why does while loop execute more often than forever?
Replies: 3
Views: 8392

Why does while loop execute more often than forever?

See attached project whileVsFor.gpp , one sprite spins using forever and the other spins using while. The while cause a much faster spinning even though the turn values are the same. Okay I can guess this has to do with the event loop to process scripts and perhaps each script has a maximum number o...
by MrSteve
Jul 2nd, '16, 04:39
Forum: Bugs
Topic: Delete Shared Variable doesn't complain when in use
Replies: 0
Views: 6879

Delete Shared Variable doesn't complain when in use

Tested delete an instance variable in 050 and it worked fine. Even complained when I was still using it and wouldn't let me delete it. But when I created a shared variable, added it to a move block and then tried to delete the shared variable it did not complain and removed it from the pallette. But...
by MrSteve
Jul 2nd, '16, 04:26
Forum: Requests
Topic: UI Request: Hide other areas?
Replies: 3
Views: 6198

Re: UI Request: Hide other areas?

One thought would be to allow everything to be scriptable. I know it is, but I haven't figured out how to set the width/height and/or show/hide the various parts of the UI. This would be useful to help deal with cognitive overload and help guide students focus. In particular one could hide the block...
by MrSteve
Jul 2nd, '16, 04:07
Forum: Requests
Topic: Text on the stage?
Replies: 3
Views: 6576

Re: Text on the stage?

+1 Plain text is a good start :) +1 A book morph (like in Etoys) would be great I've use the book in Etoys to get students to create versions of their projects. Since there is no easy undo, they can create branches on new pages using duplicate page (which also creates new copies of all the objects) ...
by MrSteve
Jul 2nd, '16, 03:54
Forum: Bugs
Topic: Same name used for multiple instances of an object in id block
Replies: 1
Views: 6492

Re: Same name used for multiple instances of an object in id block

Okay I found "Naming instances globally?" entry in Requests viewtopic.php?f=13&t=38&sid=0f88e5af071 ... 213b5f86d5

So this is a duplicate of that. I like the idea of "name this instance"
by MrSteve
Jul 1st, '16, 04:35
Forum: Fixed Bugs
Topic: Project RabbitsAndGrass.gpp has error on load [FIXED]
Replies: 1
Views: 10377

Project RabbitsAndGrass.gpp has error on load [FIXED]

When trying to open Explorations -> RabbitsAndGrass.gpp I get the following error:
Screen Shot 2016-07-01 at 12.32.51 AM.png
GP-alpha-050 on Mac
by MrSteve
Jun 30th, '16, 20:59
Forum: Requests
Topic: Allow blocks to execute when on stage
Replies: 0
Views: 6916

Allow blocks to execute when on stage

Request : Allow scripting blocks dragged onto the stage to execute Reasoning : Provide a method to reduce cognitive overload and guide students through learning about certain tiles. An example of this would be Kazuhiro Abe's Etoys Challenges Alternative Approaches : 1) Allow the author to limit the...
by MrSteve
Jun 30th, '16, 20:39
Forum: Bugs
Topic: Same name used for multiple instances of an object in id block
Replies: 1
Views: 6492

Same name used for multiple instances of an object in id block

To create issue: 1) Open project Widgets -> DragNDropList 2) enter developer mode 3) Shift-<Right Click> on any instance of Person 4) click on the id block 5) repeat steps 3 & 4 for a different instance of Person You will see that both ID blocks have the same display text "<Person>" yet refer to dif...
by MrSteve
Jun 30th, '16, 20:29
Forum: Working with GP
Topic: How do I allow objects "accept drops"
Replies: 0
Views: 6836

How do I allow objects "accept drops"

I am trying to re-write the DragNDropList widget. I would like to be able to have it accept any object dropped onto it (similar to "accept drops" in Etoys). So two questions: 1) How can I detect another object being "dropped" onto the my widget? The thought being then add the dropped object to my wi...