Search found 60 matches
- Jul 3rd, '16, 03:32
- Forum: Fixed Bugs
- Topic: Deleted a class and got an exception [FIXED]
- Replies: 2
- Views: 11398
Deleted a class and got an exception [FIXED]
See screenshot: Screen Shot 2016-07-02 at 11.29.58 PM.png Is there anyway I can save the state of the project of the stack at the time I get the exception? That way I could attach this to the Bug report. You can re-create by opening attached project and then try and delete class "spin2" stopMe2.gpp
- Jul 3rd, '16, 03:23
- Forum: Working with GP
- Topic: Why does while loop execute more often than forever?
- Replies: 3
- Views: 8392
Why does while loop execute more often than forever?
See attached project whileVsFor.gpp , one sprite spins using forever and the other spins using while. The while cause a much faster spinning even though the turn values are the same. Okay I can guess this has to do with the event loop to process scripts and perhaps each script has a maximum number o...
- Jul 2nd, '16, 04:39
- Forum: Bugs
- Topic: Delete Shared Variable doesn't complain when in use
- Replies: 0
- Views: 6879
Delete Shared Variable doesn't complain when in use
Tested delete an instance variable in 050 and it worked fine. Even complained when I was still using it and wouldn't let me delete it. But when I created a shared variable, added it to a move block and then tried to delete the shared variable it did not complain and removed it from the pallette. But...
- Jul 2nd, '16, 04:26
- Forum: Requests
- Topic: UI Request: Hide other areas?
- Replies: 3
- Views: 6198
Re: UI Request: Hide other areas?
One thought would be to allow everything to be scriptable. I know it is, but I haven't figured out how to set the width/height and/or show/hide the various parts of the UI. This would be useful to help deal with cognitive overload and help guide students focus. In particular one could hide the block...
- Jul 2nd, '16, 04:07
- Forum: Requests
- Topic: Text on the stage?
- Replies: 3
- Views: 6576
Re: Text on the stage?
+1 Plain text is a good start :) +1 A book morph (like in Etoys) would be great I've use the book in Etoys to get students to create versions of their projects. Since there is no easy undo, they can create branches on new pages using duplicate page (which also creates new copies of all the objects) ...
- Jul 2nd, '16, 03:54
- Forum: Bugs
- Topic: Same name used for multiple instances of an object in id block
- Replies: 1
- Views: 6492
Re: Same name used for multiple instances of an object in id block
Okay I found "Naming instances globally?" entry in Requests viewtopic.php?f=13&t=38&sid=0f88e5af071 ... 213b5f86d5
So this is a duplicate of that. I like the idea of "name this instance"
So this is a duplicate of that. I like the idea of "name this instance"
- Jul 1st, '16, 04:35
- Forum: Fixed Bugs
- Topic: Project RabbitsAndGrass.gpp has error on load [FIXED]
- Replies: 1
- Views: 10378
Project RabbitsAndGrass.gpp has error on load [FIXED]
When trying to open Explorations -> RabbitsAndGrass.gpp I get the following error:
GP-alpha-050 on Mac- Jun 30th, '16, 20:59
- Forum: Requests
- Topic: Allow blocks to execute when on stage
- Replies: 0
- Views: 6916
Allow blocks to execute when on stage
Request : Allow scripting blocks dragged onto the stage to execute Reasoning : Provide a method to reduce cognitive overload and guide students through learning about certain tiles. An example of this would be Kazuhiro Abe's Etoys Challenges Alternative Approaches : 1) Allow the author to limit the...
- Jun 30th, '16, 20:39
- Forum: Bugs
- Topic: Same name used for multiple instances of an object in id block
- Replies: 1
- Views: 6492
Same name used for multiple instances of an object in id block
To create issue: 1) Open project Widgets -> DragNDropList 2) enter developer mode 3) Shift-<Right Click> on any instance of Person 4) click on the id block 5) repeat steps 3 & 4 for a different instance of Person You will see that both ID blocks have the same display text "<Person>" yet refer to dif...
- Jun 30th, '16, 20:29
- Forum: Working with GP
- Topic: How do I allow objects "accept drops"
- Replies: 0
- Views: 6836
How do I allow objects "accept drops"
I am trying to re-write the DragNDropList widget. I would like to be able to have it accept any object dropped onto it (similar to "accept drops" in Etoys). So two questions: 1) How can I detect another object being "dropped" onto the my widget? The thought being then add the dropped object to my wi...