Search found 60 matches

by MrSteve
Jul 29th, '16, 05:00
Forum: Projects
Topic: Fixed Sample Project:Constraint to work in v50
Replies: 2
Views: 8267

Re: Fixed Sample Project:Constraint to work in v50

Found one more case where had to replace Global with Shared Tile.

Also modified Notes page to include instructions on use.
by MrSteve
Jul 29th, '16, 02:30
Forum: Projects
Topic: Fixed Sample Project:Constraint to work in v50
Replies: 2
Views: 8267

Fixed Sample Project:Constraint to work in v50

Sample project Constraint in Explorations did not work in v50.

Attached project fixes issues (used Global tile, changed to used Shared)
by MrSteve
Jul 24th, '16, 19:55
Forum: Fixed Bugs
Topic: Defined Blocks cause exception when trying to re-open project [FIXED]
Replies: 1
Views: 10610

Defined Blocks cause exception when trying to re-open project [FIXED]

Ran into this problem when making mods to ForestFire. I simplified the issue and re-created the problem as follows: 1) Open a new project 2) "make a block" ("for this class only ...") 3) Save the project 4) Try and re-open the saved project Note: The error does NOT occur if you create a block "for a...
by MrSteve
Jul 15th, '16, 21:39
Forum: Bugs
Topic: Hide does not hide Speech Bubbles
Replies: 0
Views: 7311

Hide does not hide Speech Bubbles

Not sure if this is a bug or intended behavior, but is you:
say "hello"

Then
hide

The costume disappears, but the speech bubble is still visible.
by MrSteve
Jul 12th, '16, 00:32
Forum: Requests
Topic: Allow user to use Debugger on Scripts [FIXED]
Replies: 3
Views: 8258

Re: Allow user to use Debugger on Scripts

So one suggestion could be a "debugger" tile. similar to self halt in smalltalk.

Thanks to Bert who reminded me of this (while I was watching an Etoys video he made a while back in response to one of my requests on how to debug Etoys scripts)
by MrSteve
Jul 11th, '16, 23:18
Forum: Fixed Bugs
Topic: Can't create blocks with same names in different projects - causes exception [FIXED]
Replies: 3
Views: 12158

Can't create blocks with same names in different projects - causes exception [FIXED]

Note: the error message for this case states: "Error: reusing a block spec is not yet supported" So I am not sure if this is a bug or a not yet implemented feature. There are two ways to create the problem: Method 1: Create a block with name in two different projects using the same name To re-create...
by MrSteve
Jul 11th, '16, 05:02
Forum: Requests
Topic: Neighbors within should default to matching all objects
Replies: 0
Views: 7476

Neighbors within should default to matching all objects

The default behavior of the "neighbors within" block only finds "neighbors" that are instances of the same class. ie: the default behavior should be the same as when you click the triangle at the end of the block and add "class *" Attached project has different examples for use of neighbors within b...
by MrSteve
Jul 11th, '16, 04:56
Forum: Requests
Topic: Renaming a class should rename all uses of that class reference
Replies: 0
Views: 7332

Renaming a class should rename all uses of that class reference

If you rename a class it does not rename references to that class in scripts. So IMNSHBOWO (In My Not So Humble But Often Wrong Opinion) I believe one of the design goals should be to make things simple (on the other complex) and quick as possible. So this and the ability to rename variable request ...
by MrSteve
Jul 8th, '16, 05:11
Forum: Bugs
Topic: [stop all] does not ensure all other scripts stop before executing next block
Replies: 0
Views: 7166

[stop all] does not ensure all other scripts stop before executing next block

To re-create: 1) open project: loopTiming.v2.gpp 2) press g key You will see the 'say' statement with the time taken blinks on the screen at 0,0, but the morph moves back to large X value. Thus indicating that the 'go to x 0 y 0' occurs executed before all scripts 'stopped' The two key scripts are i...
by MrSteve
Jul 8th, '16, 03:13
Forum: Bugs
Topic: Code to text throws exception on 'do it...'
Replies: 0
Views: 7155

Code to text throws exception on 'do it...'

Screen Shot 2016-07-07 at 11.00.49 PM.png
To re-create:
1) drag in move 10 block
2) right click on move block (in developer mode) and select 'text code...'
3) select all code in workspace, then right click and select 'do it..."
4) exception thrown