Search found 87 matches

by Calloway
Jun 27th, '18, 18:14
Forum: Working with GP
Topic: What's the Interpreter/Bootstrapper Programmed in?
Replies: 7
Views: 1623

Re: What's the Interpreter/Bootstrapper Programmed in?

I really wish it was open sourced because then I can recompile with a different compiler and see if that makes it any better It's currently compiled with the LLVM C compiler with -O3 optimization (the highest setting). Interesting, using the GCC compiler does give a bit better performance -- about ...
by Calloway
Jun 24th, '18, 22:34
Forum: Requests
Topic: Do in Parallel Block?
Replies: 3
Views: 839

Do in Parallel Block?

So with the new release of Snap! came a new c-block in it called do in parallel
Anyway this could be implemented in GP?
by Calloway
Jun 22nd, '18, 22:20
Forum: Working with GP
Topic: When Converting Scratch to GP it doesn't Work?
Replies: 2
Views: 803

When Converting Scratch to GP it doesn't Work?

So out of boredom I was just converting this project on Scratch: https://scratch.mit.edu/projects/135783232/ to this in GP:
Perlin Noise.gpp
this is the converted project
(11.19 KiB) Downloaded 50 times
For some reason this doesn't work in any way yet all the code seems to be the same
Can anyone help me find out these errors?
by Calloway
Jun 18th, '18, 02:44
Forum: Working with GP
Topic: Is the Source for the GP Cloud Server Going to be Released?
Replies: 3
Views: 787

Re: Is the Source for the GP Cloud Server Going to be Released?

Oh no no I mean for the cloud variables (unless this is also what you're referring to?)
by Calloway
Jun 16th, '18, 17:42
Forum: Working with GP
Topic: Is the Source for the GP Cloud Server Going to be Released?
Replies: 3
Views: 787

Is the Source for the GP Cloud Server Going to be Released?

Hello, I was just wondering if the source for the cloud server would be released? I don't see any downsides to this and it would lessen the load on GP's server plus it would allow for people to run their own servers which means that it's more secure (in a way). Especially since GP lost funding this ...
by Calloway
Jun 11th, '18, 20:31
Forum: Extending GP
Topic: Increasing VM Memory?
Replies: 7
Views: 1490

Re: Increasing VM Memory?

Hehe so I actually do need more memory because there is stack overflow when I work with 4K pictures (changing around pixels)
by Calloway
Jun 10th, '18, 23:08
Forum: Extending GP
Topic: Increasing VM Memory?
Replies: 7
Views: 1490

Re: Increasing VM Memory?

Are you going to post your version of /lib, MSandro?
by Calloway
Jun 8th, '18, 20:54
Forum: Working with GP
Topic: Simulating the Reset Timer Block
Replies: 1
Views: 628

Re: Simulating the Reset Timer Block

Hehehe nevermind
by Calloway
Jun 8th, '18, 18:12
Forum: Working with GP
Topic: Simulating the Reset Timer Block
Replies: 1
Views: 628

Simulating the Reset Timer Block

I am confused on how one would simulate the reset timer block that is in Scratch without lagging the whole project...
Can anyone help me?
by Calloway
May 30th, '18, 06:32
Forum: Requests
Topic: Math Engine Overhaul?
Replies: 0
Views: 946

Math Engine Overhaul?

Is there anyway to speed up GP's math engine?
Would it be possible to somehow implement the fastmath.h C/C++ library?..

It just seems like the a lot of the equations are a bit sluggish but it may just be the way I'm implementing them