Search found 72 matches

by Calloway
Feb 11th, '19, 01:36
Forum: Requests
Topic: Adding Stereo output?
Replies: 3
Views: 965

Re: Adding Stereo output?

Ah I see, so a psuedo-stereo solution would be possible.
I'll try working the kinks out somehow

What're the startSpeech and stopSpeech primitives used for?
by Calloway
Dec 22nd, '18, 14:55
Forum: Requests
Topic: Get FPS
Replies: 3
Views: 94

Re: Get FPS

'this' isn't necessarily an input, it's the object being modified (since GP is an Object-Oriented language). I might be easier to calculate your own FPS since that is just calculating how many frames are actually rendered per second and not the amount of instructions being interpreted. I'll try look...
by Calloway
Dec 7th, '18, 03:45
Forum: Requests
Topic: Get FPS
Replies: 3
Views: 94

Re: Get FPS

There is no input?
It should just return a value if we're talking about the same block
by Calloway
Nov 20th, '18, 18:29
Forum: Projects
Topic: sudoku solver in GP!
Replies: 2
Views: 222

Re: sudoku solver in GP!

Woah that's really cool!
by Calloway
Nov 13th, '18, 01:03
Forum: Working with GP
Topic: Initiate Arrays, Lists, etc.
Replies: 0
Views: 202

Initiate Arrays, Lists, etc.

Is there any set way to set a variable to an array of a certain size or a list of the same stature?
Or pretty much anything that isn't a string or number (for example, a table)
by Calloway
Oct 27th, '18, 17:53
Forum: Working with GP
Topic: How to open a blank Window from the REPL?
Replies: 0
Views: 466

How to open a blank Window from the REPL?

Is there anyway to open a blank window from the REPL without it crashing the application?
by Calloway
Oct 22nd, '18, 19:21
Forum: Extending GP
Topic: A way to add 'Infinite' Integers?
Replies: 4
Views: 789

Re: A way to add 'Infinite' Integers?

There was a small error with a small fix that makes the whole thing work perfectly,
just add

Code: Select all

(letters (toString s))
when you define the nums2list method
by Calloway
Oct 22nd, '18, 19:12
Forum: Bugs
Topic: GP-beta-082 lockup Bad texture printed repeatedly in console
Replies: 4
Views: 598

Re: GP-beta-082 lockup Bad texture printed repeatedly in console

SFML?
The code base is known to be a lot cleaner and I've heard it's not that hard to port to.
Also it provides a lot more functionality wise.
by Calloway
Oct 21st, '18, 22:02
Forum: Bugs
Topic: GP-beta-082 lockup Bad texture printed repeatedly in console
Replies: 4
Views: 598

Re: GP-beta-082 lockup Bad texture printed repeatedly in console

I've had this problem too every once in a while, it seems to be caused by loading in many large textures/images in at once (for example using a large image and creating many instances) The only fix I've found to be effective is to use the garbage collection in script after using said large texture. ...
by Calloway
Oct 15th, '18, 22:34
Forum: Extending GP
Topic: A way to add 'Infinite' Integers?
Replies: 4
Views: 789

A way to add 'Infinite' Integers?

I was just playing around with C++ when I stumbled across a tutorial on how to multiply very large integers by using strings. I made a little example http://coliru.stacked-crooked.com/a/a92b251c4593be48 based off of Sergey Zubkov's C++ code and so far everything seems to work great, so why not imple...