Search found 70 matches

by Calloway
Dec 7th, '18, 03:45
Forum: Requests
Topic: Get FPS
Replies: 2
Views: 28

Re: Get FPS

There is no input?
It should just return a value if we're talking about the same block
by Calloway
Nov 20th, '18, 18:29
Forum: Projects
Topic: sudoku solver in GP!
Replies: 2
Views: 180

Re: sudoku solver in GP!

Woah that's really cool!
by Calloway
Nov 13th, '18, 01:03
Forum: Working with GP
Topic: Initiate Arrays, Lists, etc.
Replies: 0
Views: 169

Initiate Arrays, Lists, etc.

Is there any set way to set a variable to an array of a certain size or a list of the same stature?
Or pretty much anything that isn't a string or number (for example, a table)
by Calloway
Oct 27th, '18, 17:53
Forum: Working with GP
Topic: How to open a blank Window from the REPL?
Replies: 0
Views: 444

How to open a blank Window from the REPL?

Is there anyway to open a blank window from the REPL without it crashing the application?
by Calloway
Oct 22nd, '18, 19:21
Forum: Extending GP
Topic: A way to add 'Infinite' Integers?
Replies: 4
Views: 722

Re: A way to add 'Infinite' Integers?

There was a small error with a small fix that makes the whole thing work perfectly,
just add

Code: Select all

(letters (toString s))
when you define the nums2list method
by Calloway
Oct 22nd, '18, 19:12
Forum: Bugs
Topic: GP-beta-082 lockup Bad texture printed repeatedly in console
Replies: 4
Views: 568

Re: GP-beta-082 lockup Bad texture printed repeatedly in console

SFML?
The code base is known to be a lot cleaner and I've heard it's not that hard to port to.
Also it provides a lot more functionality wise.
by Calloway
Oct 21st, '18, 22:02
Forum: Bugs
Topic: GP-beta-082 lockup Bad texture printed repeatedly in console
Replies: 4
Views: 568

Re: GP-beta-082 lockup Bad texture printed repeatedly in console

I've had this problem too every once in a while, it seems to be caused by loading in many large textures/images in at once (for example using a large image and creating many instances) The only fix I've found to be effective is to use the garbage collection in script after using said large texture. ...
by Calloway
Oct 15th, '18, 22:34
Forum: Extending GP
Topic: A way to add 'Infinite' Integers?
Replies: 4
Views: 722

A way to add 'Infinite' Integers?

I was just playing around with C++ when I stumbled across a tutorial on how to multiply very large integers by using strings. I made a little example http://coliru.stacked-crooked.com/a/a92b251c4593be48 based off of Sergey Zubkov's C++ code and so far everything seems to work great, so why not imple...
by Calloway
Oct 3rd, '18, 22:57
Forum: Experience Reports
Topic: Cloud Data seems down
Replies: 0
Views: 847

Cloud Data seems down

Cloud data seems down for right now, but if you still want to test things out you can use my server (I would not put anything sensitive in the variables because I'm just going to delete them after the main server comes back online) If you would like to use the server either put in codeexchange.cf or...
by Calloway
Sep 29th, '18, 15:15
Forum: Extending GP
Topic: Lambda Calculus?
Replies: 0
Views: 540

Lambda Calculus?

This request is a bit of a long shot, but would it be possible to implement Lambda calculus and fully implement first-class functions?