How do I allow objects "accept drops"
Posted: Jun 30th, '16, 20:29
I am trying to re-write the DragNDropList widget. I would like to be able to have it accept any object dropped onto it (similar to "accept drops" in Etoys).
So two questions:
1) How can I detect another object being "dropped" onto the my widget?
The thought being then add the dropped object to my widget's parts using:
Then once I add that "part" the next question is how to I move it? The existing "Motion" blocks only seem to allow sending to "this".
2) Is there a way to create "droppable behaviors?"
Ie: I could implement what I want by allowing certain behaviors to be dropped onto to other objects.
So two questions:
1) How can I detect another object being "dropped" onto the my widget?
The thought being then add the dropped object to my widget's parts using:
Code: Select all
self_addPart (id <object dropped>)
2) Is there a way to create "droppable behaviors?"
Ie: I could implement what I want by allowing certain behaviors to be dropped onto to other objects.