[discussion]Costume class?

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SimpleSi
Posts: 330
Joined: Jul 2nd, '17, 13:47

[discussion]Costume class?

Post by SimpleSi » Oct 4th, '17, 07:23

One feature that helped make Scratch easy and creative was the concept of sprite costumes

The costumes can be hand drawn, imported from external files or loaded from the in-built library

In GP we've currently got ability to hand draw or import a single image to a costume

We can have a lot of images and GP has the excellent facility of loading and/or creating them dynamically but we haven't got a good library system for non-dynamic loading or grouping multiple image options and switching between

Basically - its hard for beginners (and non-beginners have come up with their own ideas on how to implement using lists or dictionaries or something else)

I think we should either say - GP doesn't do costumes - remove any reference to costumes (replace it with appearance or another word or even just use image)

or

implement some system so that instance images can be grouped, pre-loaded and easily switched between

Simon

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