Search found 24 matches
- Jul 13th, '17, 06:46
- Forum: Getting started
- Topic: Top 10 most important things to know about GP before starting out
- Replies: 14
- Views: 11089091
Re: Top 10 most important things to know about GP before starting out
6. First-class objects You've quoted what Snap does without mentioning whether it applies to GP or not. Are all objects first-class in GP? Hey, thanks for the feedback. In Snap, there are things that cannot be stored into a variable, such as costumes or sound inputs by the user (because Snap doesn'...
- Jul 12th, '17, 20:23
- Forum: Getting started
- Topic: Top 10 most important things to know about GP before starting out
- Replies: 14
- Views: 11089091
Top 10 most important things to know about GP before starting out
Hi all, welcome to this little guide I put together to help newcomers find their way into GP. This is mostly aimed at people who already have some experience in Scratch and/or Snap (BYOB). However, I'll try to make it as understandable as possible for novices, as well. Keep in mind that this list is...
- Jul 12th, '17, 06:20
- Forum: Working with GP
- Topic: One instance touching a colour
- Replies: 6
- Views: 12137
Re: One instance touching a colour
Just in case you'd like to know more about it: The concept John explained is called "sprite nesting": Essentially, it creates a hierarchical structure between two objects/sprites by making one the owner (or "anchor" in Snap), and the other one a part. It's a concept that exists in Snap as well, but ...
- Jul 10th, '17, 10:16
- Forum: Working with GP
- Topic: Accessing another classes attributes
- Replies: 7
- Views: 12809
Re: Accessing another classes attributes
On this note, is it still possible to directly reference another class?
It used to be possible via the extended (shift+right-click) menu, but I don't see the option anymore.
It used to be possible via the extended (shift+right-click) menu, but I don't see the option anymore.